木屋 善夫

Yoshio KIYA
Born in 1960 (Fukuoka), member since 2018
Programmer, Game Designer

Début game:
1982 – Galactic Wars 1 (Nihon Falcom)

Main gamography:
1984 – Dragon Slayer (Nihon Falcom)
1985 – Xanadu (Nihon Falcom)
1987 – Sorcerian (Nihon Falcom)
1989 – Dragon Slayer: The Legend of Heroes (Nihon Falcom)
1991 – Lord Monarch (Nihon Falcom)


Statement from the member:
We need to preserve and make effective use of the works we’ve been involved with.

When I first heard from Joseph (founder of the Game PReservation Society) that he wanted to preserve games from the past, I was quite impressed to think that there are people who may be curious about such topics. For me, game programming has always been a hobby, like a snack on the side that makes a drink more enjoyable.
Since I usually enjoyed and enthusiastically played the games I created, I have some emotional bond to them. However, I am not especially attached to things, the materials I still have with me are just game packages and some magazines that I like where my interviews have been published. I kept them as a memory, so perhaps I have something in common with people like Joseph.
Everyone has their own duties and interests, however. So, I am happy to leave the task of preserving and making good use of my works to the kind and considerate people that can do so (ha ha ha). I am excited to see the activities of the Game Preservation Society going forward.


Biography:
Initially an automobile mechanic, the purchase of a PC-6001 in 1982 marked his first encounter with personal computers (Micom, or Micro Computers).
Besides game centers, he was fascinated by programming for games that did not need coins, so he took up computer engineering as a self-taught hobby. At that time, he frequented Nihon Falcom, an official Apple retailer, as a customer, and gradually began to bring his own original games to the store. The game released after his joining Nihom Falcom in 1984, Dragon Slayer, was a smash hit.
From that point onwards, he demonstrated his ability as a masterful game designer with other titles, such as Xanadu and Sorcerian. He was one of the architects of Falcom’s golden age between the 1980s and 1990s.
With his excellent programming skills, he managed to impress both microcomputer enthusiasts and professionals, whereas magazine readers hailed him as a game programming genius. He left a mark in people’s memories that still lasts.


Other works:
Computer the Golf [PC-8801 Port] (Nihon Falcom)
Panorama-tō (Nihon Falcom)
Xanadu Scenario II (Nihon Falcom)
Romancia (Nihon Falcom)
Sorcerian Scenarios and Utilities (Nihon Falcom)
Dragon Slayer, the Legend of Heroes II (Nihon Falcom)
Advanced Lord Monarch (Nihon Falcom)
The Legend of Xanadu (Nihon Falcom)
Gekirin (Nihon Application)
Die Gekirin (Nihon Application)
Die Gekirin II (Nihon Application)
Engacho! (Nihon Application)
Die Gekirin III (Nihon Application)
Susume! Venture Kigyō (Nihon Application)


Exclusive contents for our supporters:
2017 Falcom Exhibition (Summer Special Event)

Portrait: Nicolas DATICHE

Page updated on: 2024-12-08